using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Game;

namespace IQIGame.Onigao.GamePlay
{
    public class UD_LevelBuff : UIBaseData
    {
        public LevelBuffData buffData;

        public static UD_LevelBuff Create(LevelBuffData buffData)
        {
            var d = ClassPool<UD_LevelBuff>.Get();
            d.buffData = buffData;
            return d;
        }

        public override void OnReset()
        {
            buffData = null;
        }
    }
}
